Board and Sword Note: One of my favourite campaigns I have ever run. Exploration! Giant toads! Frog people! Death! Undead dinosaurs! There are so many fantastic concepts shoved into this adventure that you cannot help but to love it. The tomb itself is full of intricate and vicious puzzles and was the cause of my most memorable TPK (If he is ever in store ask Rory about the Battle of the Three Balls of Death). Definitely something I want to run again, definitely something I would recommend if “An expedition into an undead filled jungle” appeals on any level.
Dare to defy death in this adventure for the world’s greatest roleplaying game.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.
The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.
Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.