Welcome to the Dungeon


You all stand at the entrance to the dungeon, but only one will enter: the bravest, the craziest, or maybe just the one who hasn’t had a chance to flee yet!

Are you tough enough to hit the dungeon? Or will you let someone else go down – and hope they stay down?

What’s in the box?

  • 13 monster cards
  • Four-player aids
  • Four adventurer tiles
  • 24 equipment tiles
  • Eight success cards

How to play:

The game plays out over several rounds, during which the players bid to determine who gets to take the Adventurer into the Dungeon. That one player will take the Adventurer into the Dungeon, drawing ever nearer to victory or defeat, depending on their success.

Each round contains two phases:

1. Bidding Phase:

Either draw a card from the monster deck or pass your turn. If you chose to draw a card, take the top card of the monster deck. Then either:

  • Add the monster to the dungeon.
  • Place the monster in front of you, face down.

Once all players but one have passed, the bidding phase ends. The remaining player must take the Adventurer into the dungeon all by themselves, with whatever equipment the Adventurer has left.

2. Dungeon Phase:

Reveal the cards from the dungeon pile, if you have equipment that can eliminate the monster, discard the monster without losing any HP. Otherwise, you lose HP equal to the monster’s strength. Continue like this until there are no more monsters in the dungeon. If you have remaining health points, you have succeeded, take a success card! If you have lost all your health points, you have failed, flip your player card onto the red side. If it is already on the red side, you are eliminated.

You win the game in either of the following ways:

  • You earn a second success card.
  • All the other players have been eliminated from the game.

– Description from the publisher

SKU: WTTD Category:


Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.

The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.

Each round, the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.

If they choose to draw, they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.

The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round. If not, they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.

The game ends when someone has won twice or one player is the last man standing.

Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.


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